Game devs admit Curry is hard to replicate in NBA 2k game

Game developers just can’t get Stephen Curry right.

In a Forbes interview, Mike Wang, gameplay director of NBA 2K, admitted that the virtual version of the MVP isn’t as good as the real one.

“To be completely honest, we are still looking for ways to better translate his game into NBA 2K,” says Wang. “He’s a ‘rule breaker’ when it comes to jump shooting … he becomes a problem in the video game world where we’ve been trying to train our gamers [to know] that certain types of shots should be rewarded versus others.” Wang said in the interview.

Well, Stephen Curry isn’t only a deviant in the 2K world — he’s also much of a deviant in the real world: He now tops the scoreboards for the most number of 3-pointers in a season.


He’s also tied the most 3-point shots made in a single game at 12 which was set by Kobe Bryant in 2003 — and with the way things are going down, it’s not impossible for him to surpass this record in the future.

Well, Game devs still have time to cook something up with virtual Curry’s codes, but for the meantime, we’ll have to stick to the conventional 2k game.

How do you think game developer should approach the “Curry” problem?